SOLUTION
In partnership with Allison William James and the Itype team, we embarked on a journey from conceptualisation to the actual development of the software. Our approach was methodical and collaborative:
- In-depth Analysis: We started by dissecting existing touch typing software to identify gaps and opportunities for innovation, ensuring that Itype would stand out successfully in its offerings.
- User-Centric Design: Recognising the target demographic's preferences, we meticulously designed the software to be engaging for children, with game-based learning at its core to ensure a captivating experience.
- Collaborative Blueprinting: Through continuous dialogue with the Itype team, we crafted a detailed blueprint that reflected all the envisioned features, from varied difficulty levels to interactive elements catering to different learning styles.
- Iterative Development: Post blueprint agreement, the development phase was marked by iterative testing and feedback, ensuring the final product was not only in line with the vision but also exceeded expectations in user engagement and educational value.
RESULT
The fruition of this collaborative effort was a touch-typing software that has set new benchmarks in educational technology:
- Pilot Success: The software demonstrated exceptional results in pilot testing, leading to its adoption in Queensland schools resulting in upskilling students to be equipped for online learning and assessments.
- Engagement and Intuition: The game-based learning approach proved to be a hit among children, making the learning process both intuitive and enjoyable.
- Diverse Learning Accommodation: By incorporating visual, auditory, and kinaesthetic elements, the software appealed to children with varied learning styles, making it a versatile educational tool.
- Minimal Teacher Involvement: The teacher dashboard provided clear insights into each student's progress with minimal oversight required, embodying the vision of autonomous learning.